Combat ForcesĪntiaircraft guns and industrial complexes are light gray. There are 18 victory cities on the map, based on their historical importance (industrial, strategic, other) in 1942.Įach city has a corresponding token which is exchanged when the territory is lost or won. To move sea units through a canal, your side must control it at the start of your turn. They connect two seas or ocean's but don't block land units. There are two canals: the Panama Canal and the Suez Canal. Air units can land on them and land-based troops can disembark on islands. This is a territory located inside one sea zone. Note: The presence of enemy submarines and/or transports don't make a sea zone hostile. Sea zones are friendly or hostile (with enemy surface warships). A few territories like Gibraltar have no IPC. Each turn you can move the controller with this value. Most territories have an income (IPC = industrial production certificates) ranging from 1 tot 12. They are impassable, so you can not attack them or even move into or over them. Each territory is in one of the 3 conditions:Ī territory with a control marker owned by you or a friendly power.Ī territory with a control marker owned by an enemy powerĪ territory that has no IPC value or national control symbol and that is not controlled by any power.
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